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Project

- Mystery at the Murder Motel -

Mystery at the Murder Motel is a puzzle game where you play as a detective trying to solve a classic whodunnit case. Use your magnifying class to record clues around the motel and piece the clues together using your detective journal. Everyone's got something to say - after questioning all the witnesses about your recorded clues, accuse one and (hopefully) bring justice to the murderer.

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Created for CIS 497 - Unity Design Patterns with the theme 'meaning' to practice implementing design patterns into larger projects with a team.

Play the Game

My Roles

​Project Lead /  Producer

Programming Lead

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Core Gameplay Programming

  • Responsible for the clue collection system.

  • Founded on the state pattern

  • Interaction system

  • Shopping list behavior

  • Core gameplay loop

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Backend

  • Created JSON dialogue system to tie dialogue to clue interrogation, and multiple gameplay scenarios.

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Documentation

  • Sprint planning

  • Multiple UML diagrams modelling design pattern incorporation.

Design Documents

PostMortem Presentation

For a full list of documents, forms, assets, etc., please click here.

Kyle Grenier

Immersive Technology and Game Developer

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