A black hat with wings

Kyle Grenier

Full Stack and Video Game Developer

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Shattered Shards

Shattered Shards is a rapidly developed prototype made in around three weeks. Explore an eerie, distorted, abandoned school for notes left by previous captives to figure out what happened and how you'll get out. Keep your eyes peeled for the monster lurking the halls.

Play the Game

Gameplay

My Roles

Core Gameplay Programmer

  • First person character controller
  • Interaction system utilizing the strategy pattern
  • Note collection and journal system
  • Event system to trigger jump scares

Technical Art

  • Utilized Unity's HDRP volumes to create volumetric fog that varies between environments.
  • Dust particles in the air using Unity Shader Graph.

Design Briefs

Final Changes

For a full list of documents, forms, assets, etc., please click here.