A black hat with wingsW.I.P

Kyle Grenier

Immersive Technology and Game Developer

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Sundown Gundown

Sundown Gundown is a rapidly developed prototype made in around three weeks. Play as a lone cowboy whose sole goal is to rid the town of malicious bandits. Features a stamina system to encourage tactical gameplay, strategy, and decision making. Scope out your surroundings to find cover to hide behind, and take out the bandits before they take you out!

Gameplay

My Roles

Core Gameplay Programming

  • Enemy AI
    • Enemies will only navigate to non-destroyed cover
  • Weapons system utilizing Scriptable Objects for quick weapon creation / modification
  • Stamina system to emphasize methodical and strategic gameplay
  • 3C's - Camera, controls, character
  • Core gameplay loop

Design Briefs

Final Changes

For a full list of documents, forms, assets, etc., please click here.